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The Subway Test

~ Joe Pitkin's stories, queries, and quibbles regarding the human, the inhuman, the humanesque.

The Subway Test

Monthly Archives: May 2017

A Story for the Time of Troubles

31 Wednesday May 2017

Posted by Joe Pitkin in Musings and ponderation, My Fiction, Science Fiction, The Time of Troubles, Utopia and Dystopia

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Asteroid Mining, racism, sci-fi, Stories

I’ve been intending to write a story about asteroid mining for some years now. Last week I put the finishing touches on my best attempt at the topic: what started last year as a first draft of about 3,000 words plumped up over the course of a year into a 10,000 word dreadnought of a story (actually a novelette, for those of you interested in the preposterous nomenclature of fiction) about terrorism, white supremacists, and a floating mountain of pure platinum.

There aren’t many science fiction magazines that will take a story of that length, so if it isn’t picked up it may not see print until I publish a collection of my own stories. But I do hope that it is printed before then, partly because so much of what the story became bubbled up out of my struggling with the political climate of the last year.

While the terrorist enemy of the day is ISIS, science fiction looks beyond today’s social structures, refracting the view of today’s enemies and power relations into a new image that arrests our attention with its logic. What I’ve attempted to do is not exactly a bravura leap of imagination: it’s pretty easy today to see parallels between the medievalist Islamic terrorists of ISIS and their reactionary Christian, white supremacist counterparts. The greatest parallel between them is that for all the hostility they seem to have for one another, their common enemy is liberalism: both groups hate the world of globalized commerce and its perceived moral relativism; both are willing to kill innocent people in order to restore what they believe to be the proper–and long-insulted–social order.

Robert Thivierge

Photo Credit: Robert Thivierge

In the last few weeks it’s been comforting to watch the total shambolic ineptitude of the Trump administration. I have some faith that Trump’s vision of a hyper-nationalist, authoritarian America will fall apart over the next two to three years, if only because Trump and his cronies seem so intent on committing impeachable offenses (and crimes) in plain view. However, Trump’s incompetence will not dismiss the anger and hatred of some of his hardest-core supporters, the white supremacists and neo-fascists who have been so emboldened by Trump’s behavior. In fact, I’ve wondered whether Trump’s inability to govern, his failure to encourage the passage of legislation even with a pliant Republican congress eager to pass tax cuts and repeal Obamacare, may lead to even greater violence and frustration among Trump’s hardest core.

When I sat down to start this latest story, called “Potosí,” over a year ago, the thought of a white supremacist terror group seemed far-fetched, a hearkening back to the worst days of the KKK. Today I wonder whether the story is a little too prescient.

 

 

“Nonesuch” is out in Black Static!

24 Wednesday May 2017

Posted by Joe Pitkin in A Place for my Stuff, fantasy, My Fiction, Stories

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Black Static, dark fantasy, fantasy, mythopoesis, Stories

I’ve been meaning to post this note for a couple of weeks, but weariness at day’s end has constantly gotten the better of me lately. I’m excited to share that my story “Nonesuch” has come out in Britain’s great dark fantasy magazine Black Static. I’m quite taken by the layout, and the illustration is the best I’ve seen of my work.

“Nonesuch” is a very meaningful story for me. I set out to write a Bernard Malamud-ian, Marc Chagall-esque collage about my grandparents’ farm in Dayton, Oregon, and what I ended up with was both darker and more frightening than I had anticipated. I realize in retrospect that the story is a meditation on the loss of my brother, my father, and my grandfather, as well as a look at the theft and violence that lies at the root of all land ownership if you dig deeply enough into a family’s history. It was a hard story to write, but I can’t think of anything I’ve written that I feel more proud of. You can pick up the issue at the 800-pound Amazonian gorilla. Hopefully I’ll get the chance to give a reading of the story sometime.

Tabby’s Star Update!

22 Monday May 2017

Posted by Joe Pitkin in Musings and ponderation, Science, SETI

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Tabby's Star

I learned over the weekend that Tabby’s Star, which I posted about recently, has just undergone (or is still undergoing) one of its unpredictable and so-far inexplicable light fluxes!

Someday the Tabby’s Star mystery will be known, and it almost certainly won’t be aliens. But it’s exciting to watch an entire scientific community train its eyes on one very distant star with bated breath.

Meditations on Tabby’s Star

08 Monday May 2017

Posted by Joe Pitkin in Musings and ponderation, Science, Science Fiction, SETI

≈ 1 Comment

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Dyson Spheres, Dyson Swarms, sci-fi, SETI, Stapledon Spheres, Tabby's Star

This month’s issue of Scientific American has a good article summarizing the mystery of Tabby’s Star. (it’s behind a paywall, but this SciAm blog post has a rundown of the discovery). I remember talking briefly about Tabby’s Star in fall of 2015 during a reading. I remember thinking at the time that the mystery of it all would be batted away soon enough, that the star’s mysterious dimming pattern would be explained mundanely–perhaps invoking some novel phenomenon which would excite astrophysicists, but which would not become the subject of any science fiction stories to come.

A year and a half later, no such invocation has yet appeared. Humanity has discovered a star whose light emissions defy every existing rational explanation. That’s big. For me as a science fiction writer, it’s exciting to hear serious astronomers considering the possibility of the star’s mysterious dimming as the result of orbiting alien megastructures. I have to remind myself that the extraterrestrial intelligence explanation is really no more plausible than any of the explanations that do not depend on aliens–swarms of comets, a circumstellar disc, an orbiting black hole.

Whatever the explanation turns out to be–and I will say here what I said in 2015: I don’t think it’s aliens–the mere fact that an alien megastructures explanation is being considered seriously fills me with glee. It is the nature of human intelligence to reach out in all directions, seeking fellowship with like minds. Whether we do this by putting up a profile on OkCupid or a handprint on the walls of Lascaux, we are seeking fellows. I wish that Tabby’s Star, over a thousand light years away, is flocked with gigantic solar panels, because such a project could only be undertaken by creatures who–however more powerful than we they may be–think in ways that we can recognize.

Stormy Signals--Andy Smith

Photo Credit: “Stormy Signals,” by Andy Smith

Much of my own fiction has revolved around this idea. Perhaps all of it has. But two stories of mine especially, “A Murmuration of Starlings” and “Full Fathom Five,” are devoted to the longing of intelligent creatures to connect with one another. And I know I have not exhausted the subject–perhaps there is another such story slouching towards the Bethlehem of my keyboard this year.

 

Poetry, Theater, Dungeons & Dragons

01 Monday May 2017

Posted by Joe Pitkin in Dungeons and Dragons, fantasy, Games, Musings and ponderation

≈ 3 Comments

Tags

fantasy, mythopoesis, nerd culture, Stranger Things

I’ve written before about my childhood love of Dungeons & Dragons. When I was 11 years old, D&D transformed me from a kid who loved The Hobbit and the D’Aulaires’ books of Greek and Norse myths into someone who wanted to make his own mythic stories. D&D (and related role playing games like Call of Cthulhu and Paranoia and Traveller: 2300) were one of the few ways I interacted with other human beings during a challenging early adolescence: my friends and I would gather in my dad’s basement to roll dice and shout about spells and orcs for entire weekends, for long, oppressively hot summers.

I still feel a twinge of embarrassment when I tell people that I play D&D every Sunday evening. Anytime I mention my adult D&D habit to a casual acquaintance, I fight the urge to explain that it’s not what you think. Thanks to the Internet’s capacity to link the shy and geeky with one another, we celebrate nerd culture today in a way that I could never have imagined when I was 13; however, Dungeons & Dragons has remained a cultural signifier of beyond the pale nerdity. We’re all nerds for something, for Star Wars or Game of Thrones or Fallout, but the ones who play D&D, they’re, well, nerd nerds.

Popular culture has never been very kind to D&D players, holding us up for a special kind of ridicule:

Image result for art thou feeling it now

One might argue that the treatment of D&D in shows like Stranger Things is more sympathetic and sweetly nostalgic, and I suppose that’s correct as far as it goes. But even here the Duffer Brothers built their series opener around D&D as a canny quotation of the D&D scene in the movie E.T.–and in both E.T. and Stranger Things the D&D scenes serve to establish the main characters as misfits and somewhat ridiculous young nerds:

The party back together again [Netflix]

Stranger Things [Netflix]

(Viewers who rolled a successful spot check also noticed that the Stranger Things lads were playing an adventure in which the characters were facing the awful demon prince Demogorgon, a name-check which also dredges up the old 1980s terror of D&D as a plot to involve children in devil worship. D&D thankfully survived that literal witch hunt.)

Why do I continue to play a game that people typically regard as an obsession for socially awkward tweens? The short answer is that it’s great fun, and I suppose I need no more elaborate an answer than that. But as I reflect on why I still have fun playing D&D, it occurs to me that tabletop role playing games mean something more than nerdly entertainment. Role playing games represent a distinct art form, a mix of fiction and theater and puzzle that is hard to appreciate as a spectator.  But when it’s played well–and I acknowledge that D&D is often not played very well–the game can be transformational for participants.

D&D is a kind of collaborative storytelling in which each of the participants plays the role of one of the characters. Players choose to a large extent the characters they want to inhabit–their backgrounds, their motivations, their strengths and weaknesses. The Dungeon Master acts as a kind of stage director and omniscient narrator, describing for the characters what they can see and hear, acting out the reactions of the characters’ enemies and friends and environment.

It’s a historical accident that these stories generally take place in a Tolkien-esque (some would say highly derivative) fantasy world of elves and dwarves and dragons. Gary Gygax, the creator of Dungeons & Dragons, tried adding a Tolkien-influenced “fantasy supplement” to his tabletop medieval warfare game Chainmail, largely in an attempt to boost his game’s popularity. The first role playing game could just as easily have developed from a science fiction concept, or from Lovecraft’s Cthulhu mythos, or from film noir. It just so happened that Gygax was obsessed with medieval warfare and that his players were Lord of the Rings addicts (ironically, Gygax hated Lord of the Rings–he considered it bloated and lacking in action).

The key to Dungeons & Dragons is not the dungeons or the dragons. It’s the idea of a person creating a story whose outcome can only be determined by the others at the table, those people who in ordinary storytelling would be the listeners or the readers. If the Dungeon Master is a good storyteller, and if the players are decent actors–or at least willing to play along with a bit of enthusiasm, the experience is, well, magic.

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