Someday I’ll write a longer appreciation of her work in which I try to explain how meaningful her writing has been for me. For now, I’ll simply reprise the last essay I wrote about Le Guin, a post about her marvelous book The Lathe of Heaven.
I guess I couldn’t get any later with my yearly reading roundup. And, since joining Goodreads last month, the thought of chronicling my reading habits for the last year feels a bit redundant. However, these posts have been fun to write for the last three years, and it helps me to consider in full the books I’ve read over the last year, if only to re-evaluate the stuff I’m reading.
I had a paltry reading harvest this year–13 books in all–though partly this number hides the many short stories, longform journalism pieces, and political blog posts I waded through this year. Having said that, I hope 2018 holds a little less covfefe coverage for me and a few more actual books by thoughtful people.
So, without further prologue, here is my crop of 2017 reads:
Chabon, Michael. The Yiddish Policemen’s Union. This is one of the most inspiring high-wire acts I’ve read in all of fantasy fiction. Actually, I’m not sure exactly how the book is marketed—it’s an alternate history detective story—but here Chabon manages to weave a truly absorbing and moral tale set in a counter-historical Jewish homeland (which happens to be Sitka, Alaska). Also, Chabon’s writing is much like Eddie Van Halen’s guitar playing for me: while it’s often not exactly to my taste, every page or two I find myself asking “how did he do that?” as Chabon drops off another metaphorical description of the Alaska sky or a tough chess move.
Dick, Philip K. Do Androids Dream of Electric Sheep? There’s a rough-cut, coarse grained quality to PKD’s writing that gives this book the feel of a brilliantly inventive first draft. For all I know, perhaps it was: PKD was forced by poverty to churn out pulp books at a fantastic rate, under the influence of a good deal of amphetamine. The book is different in almost every way from Blade Runner, the film that was based on it and which provided my first exposure to PKD’s work. The book has a bit more of a Ray Bradbury-ish quality—sci-fi objects like ray guns and electric sheep are not portrayed as believable objects so much as mythical symbols, the kind of objects one would find in a dream. Blade Runner has a good deal more world-building in it. However, the book is the dream that the movie was made from.
Dick, Philip K. The Man in the High Castle This granddaddy of “what if Hitler had won?” novels is my favorite Philip K Dick book. The novel follows the loosely connected stories of several Americans living in a California that has become a protectorate of Imperial Japan. The story has the kind of trippy plot twists that Dick was famous for, but this story seemed tethered enough to a believable reality that it was much easier for me to inhabit this world than, say, Ubik or Do Androids Dream of Electric Sheep? The book is a creature of its time and some of the characterization of non-white peoples—especially the Japanese imperialists—hasn’t aged well; however, I would argue that those depictions are more ham-fisted than aggressively racist. While I’m not normally a fan of alternate histories, this one really got to me.
Dozois, Gardner, editor. The Year’s Best Science Fiction #33. It’s been years since I’ve read a “year’s best” anthology; however, I read this one cover to cover in hopes of learning more about the field I’m writing in. As with any book by a medley of writers, some of these stories spoke to me more than others. There were some good stories from writers I knew about—Kelly Link, James S.A. Corey, and Pablo Bacigalupi all had solid entries—but I was more blown away by several new (to me) writers: Ian McDonald, Gwyneth Jones, Carter Scholtz, Chaz Brenchley, Nick Harkaway, and Kelly Robson. The best of these stories do what I hope (and often fail) to do in my own work, bringing believable characters and well-turned dialogue to stories with the whiz-bang plots and settings of sci-fi. I have such a broad reading appetite, and I’m such a slow reader, that I probably won’t read another best-of anthology in the coming year. However, I have learned a lot about the short sci fi market here, and I do hope to come back to Gardner’s anthology again.
Dungeons and Dragons. Player’s Handbook, Dungeon Master’s Guide, and Monster Manual (three books). I’ve been a Dungeons & Dragons player since Christmas Day 1980. However, this is the first time that I’ve read the three core reference books for D&D from cover to cover. At the time, I had some hope of writing a set of longer and more involved posts about D&D (in addition to this one and this one), and so I told myself that I was doing research. It helped, too, that the books are generally quite well-written and that they provide an old player like me some insight into the evolving sociology of D&D.
Overall I loved most of the changes that these 5th edition books bring to the game. There is a long-running tension in the D&D community between those who like their games full of rules and statistics and those who favor the role-playing and interactive story-telling aspect of the game. (Of course, there are also many gamers, perhaps most, who play somewhere between these two extremes. As you can probably imagine, as a sci-fi and fantasy writer I play D&D for the story-telling). To my great joy, 5th Edition D&D is clearly an attempt to make role-playing and story-telling the center of the gaming experience. The focus on characters’ backgrounds and motivations and personal flaws, the reward of “inspiration points” to players who engage in particularly good role-playing, the inclusion of a more nuanced and morally complex alignment system—all of these innovations have turned 5th edition D&D into a game about inhabiting a character and playing a role. Yes, there are a few ways that the game has had its rules overly stripped down and simplified, but overall I’m much happier to see D&D moving towards a model of interactive storytelling.
I’m also pleased to see that the creators of this edition have worked hard to remedy the racist and sexist depictions of the first editions of D&D. So far as I remember, not a single illustration from 1st edition D&D depicted a non-white adventurer, and the descriptions of “savage” humanoids like hobgoblins and orcs were full of signifiers that associated these evil creatures with Asian hordes and African tribesmen (some of this racism was inherited directly from D&D’s source material. It’s no coincidence that the only African-American actors in The Lord of the Rings movies played orcs). Similarly, depictions of females in 1st edition D&D were almost always of the “chainmail bikini” variety—for example, on the cover of the original Dungeon Master’s Guide here:
5th edition has thankfully put real armor on the women, and the illustrators have broadened the color palette for illustrations, including (at last) for dwarves, elves, halflings, and all the other good-aligned creatures that might take up arms against a sea of goblins:
Heath, Chip, and Dan Heath. Switch: How to Change Things When Change Is Hard. I’m generally skeptical of self-help books (especially those that are given to me at work), but I really loved the authors’ light tone here, as well as the well-researched underpinnings for what they were suggesting (hint: it’s in the title). I’m going to try these precepts in my own life and at work.
Kawasaki, Guy, and Shawn Welch. APE: How to Publish a Book. One of the best books on writing that I’ve ever encountered. Very different from the Brenda Ueland/John Gardner types of writing books, this one really focuses on the business end of publishing and promoting a book. I’ve built my publishing plan for Stranger Bird around these guys’ suggestions.
Hamilton, Alexander, John Jay, and Hames Madison: The Federalist Papers. Reading these fabulous essays was a bit of a slog, owing to the authors’ 18th century style. They were also at times hilarious: I wish I had counted the number of times Hamilton accuses the opponents of the constitution of wantonness, calumny, affectation, or speciousness (in the end he half-apologizes for his “intemperances of expression”). More importantly, though, I was struck by the genius of how the Constitution was framed, how an entire government could be brought about with so few moving parts in it. Of the three authors, Madison was my favorite: a gentle author, brilliant and deeply read, but also horribly compromised by his own slaveowning. Here (and elsewhere) we learn about Madison’s wish that slavery be abolished as inimical to a republican form of government; yet, like Jefferson and almost all the other founders, he did not free his own slaves in his lifetime or in his will. His Federalist 54, where he tries to explain the Three-Fifths Compromise, is one of the most fascinating and troubling things I’ve read from any of the founders. I have another take on these remarkable essays here.
Miéville, China. The City and the City. I liked this book pretty well, though it suffered somewhat in comparison to Chabon’s The Yiddish Policemen’s Union, which I had read the month prior. Miéville turns in an interesting murder mystery in one of the most compelling imagined settings I’ve encountered recently, a double city in the Balkans somewhere where the inhabitants of each half are required by law not to see the inhabitants of the other half. Equal parts Kafka and Philip K Dick, this book offers a thought-provoking meditation on life in the Balkanized spaces of the world, the Jerusalems and Berlins and El Paso-Juárez double places.
Newton, Cam. Deep Work. I loved this book on first reading, though as Newton’s ideas have sat with me some of them haven’t aged well. I definitely agree with his overall thesis, though: that people who are able to focus for long periods of time on truly “deep work” (i.e. work that would be hard for others to do) can find themselves in great demand. This kind of focus is an increasingly rare skill. It is definitely having an effect on my work and home life.
Rulfo, Juan. Pedro Páramo. This slim story took me forever to finish, pokey as I am at reading in Spanish. I found the style much more accessible than Fuentes’ style in Artemio Cruz, and Rulfo’s story is both hilarious and frightening, like a gothic Poe tale retold by a Mexican John Kennedy Toole. The story was difficult, too, though—lots of unannounced time shifts, POV shifts, moments where it was unclear whether the speaker was living or dead. I may well teach this book sometime for my sci-fi and fantasy class. Anyone who liked the movie Coco should read this darker take on the subject.
A couple of months ago, in a flash of youthful optimism, I predicted that I would be able to publish my first book, Stranger Bird, while posting regular musings and ponderation to this blog. Ah, how naïve I was at the tender age of 46…
Today, the grizzled 47 year-old me realizes what a fool’s errand it was to try and publish a book “in my spare time.” Luckily, I had fantastic people–Erica Thomas, Lauren Moran, Jeff Simmons, Gracetopher Kirk–who did practically all the publishing work for me. But even with their heroic efforts, I found that publishing Stranger Bird sucked up all of my blogging time and more.
Now I am back at The Subway Test at last. I’ll be making a plug for the book from time to time (like now, for instance: Stranger Bird is available here on Amazon and already has a couple of sweet positive reviews! The Kindle version is coming soon!)–but my hope is to return to the musing and the pondering about the topics that have always motivated The Subway Test: science fiction, fantasy, civil society, SETI, the republic’s Trumpist infection, AI, ecology, and mythic themes in children’s cartoons. See you again soon!
As followers of The Subway Test have read before, I’m publishing a fantasy novel called Stranger Bird this year. Working with my estimable friend Erica Thomas at Works Progress Agency, we’ve landed on a launch date of mid-October. And so begins my final editing slog, getting the manuscript ready for layout. I’m surprised at how many little things (and even a couple of big things) I’m changing in response to the feedback of my beta readers and my awesome copy-editor, Ann Eames. Thanks, beta buddies!
If you’re reading this, I’m grateful that you’re reading. And if you like fantasy, I hope you’ll take a look at Stranger Bird when it’s ready.
While on a road trip yesterday, my wife and I listened to B.J. Novak’s hilarious and touching story “J. C. Audetat, Translator of Don Quixote.” J.C. is a skilled and thoughtful poet in an age that doesn’t value poetry (that is to say, our age). He finds fame instead by translating, first Don Quixote, and then other great works, each to greater acclaim, even as his translations grow ever more absurd. I won’t say much more about the story for fear of giving away the joke—it really is a marvelous story.
Part of why I was so touched by the story was how much I recognized myself in the character of J.C. Not that I’ve ever been famous—rather, J.C.’s inner struggle with writing poetry for small literary magazines that practically no one reads called up an old personal struggle of mine.
Not long after I started college I knew I wanted to be some kind of writer, and at that time I wrote short fiction, poetry, and creative non-fiction pretty much in equal measure. Towards the end of my time at college, though, during a tough and lonely time in my life I listened to a cassette tape recording of a Robert Bly reading called “Poetry East and West,” and I decided, precipitously, that I would devote myself to poetry for the rest of my life.
I was not at that time a good poet. I became one over time, but I wrote quite a few bad poems before I wrote a single good one, and I wrote many more bad ones after that first good one. It was some years before I any knack at all for writing good ones.
What attracted me to poetry in the first place was its almost total disdain for market forces. Nobody will pay you to write a poem, and so you are free to write whatever you like, to dig down to the bedrock of existence, beneath those composting strata of life’s trivialities that we spend so much time buying and selling.
That way of writing and living still appeals to me. But it was only after years of writing poems that it dawned on me why nobody will pay you to write a poem: because nobody reads poetry much. To be a poet today is to walk away from readers and towards an absolute experience, like a monk or yogi or hermit. I could shut myself up in my cabin, in the manner of Robert Francis or Bashō or Emily Dickinson, and pour myself into work that few people would see, living a full life in conversation with an indifferent world, like a man calling down into an empty canyon or a sparrow singing for a mate in a supermarket parking lot. That would be a painful way to live, but it would be a life defined by the coolness of an uncompromised vision.
I don’t think I’m cool enough to be an artist of that type. It’s hard to imagine throwing my voice down a canyon for years like that. I want people to read my work, to ask me questions about it, to tell me how they reacted to it. This desire is not the same as the desire for fame—the idea of being famous gives me the willies. Rather, what I want is a conversation, a person who reads something I’ve written and says that was meaningful to me or I’ve been nagged by this question about your main character and I have to ask you. And to have that conversation, I need a reader.
I chose to write science fiction and fantasy because I thought they were genres I could write in, and at the time I was exploring the idea I thought fantasy and science fiction could use a more serious literary treatment than they have usually gotten in recent decades. (The fact that the world is full of literary science fiction and fantasy writers shows how dated my understanding of those genres was, as well as how many writers have been working the same hustle I hoped to, only years before it had ever occurred to me).
Someday I may hole up in the cabin and write poetry for the rest of my life. But not right now. Right now, I’m grateful to have a handful of readers. Every once in a while someone will email me about how much they got out of a story of mine, or with a question about something that didn’t make sense to them, and it’s that feedback from a few readers that keeps me writing.
I’ve been meaning to post this note for a couple of weeks, but weariness at day’s end has constantly gotten the better of me lately. I’m excited to share that my story “Nonesuch” has come out in Britain’s great dark fantasy magazine Black Static. I’m quite taken by the layout, and the illustration is the best I’ve seen of my work.
“Nonesuch” is a very meaningful story for me. I set out to write a Bernard Malamud-ian, Marc Chagall-esque collage about my grandparents’ farm in Dayton, Oregon, and what I ended up with was both darker and more frightening than I had anticipated. I realize in retrospect that the story is a meditation on the loss of my brother, my father, and my grandfather, as well as a look at the theft and violence that lies at the root of all land ownership if you dig deeply enough into a family’s history. It was a hard story to write, but I can’t think of anything I’ve written that I feel more proud of. You can pick up the issue at the 800-pound Amazonian gorilla. Hopefully I’ll get the chance to give a reading of the story sometime.
I’ve written before about my childhood love of Dungeons & Dragons. When I was 11 years old, D&D transformed me from a kid who loved The Hobbit and the D’Aulaires’ books of Greek and Norse myths into someone who wanted to make his own mythic stories. D&D (and related role playing games like Call of Cthulhu and Paranoia and Traveller: 2300) were one of the few ways I interacted with other human beings during a challenging early adolescence: my friends and I would gather in my dad’s basement to roll dice and shout about spells and orcs for entire weekends, for long, oppressively hot summers.
I still feel a twinge of embarrassment when I tell people that I play D&D every Sunday evening. Anytime I mention my adult D&D habit to a casual acquaintance, I fight the urge to explain that it’s not what you think. Thanks to the Internet’s capacity to link the shy and geeky with one another, we celebrate nerd culture today in a way that I could never have imagined when I was 13; however, Dungeons & Dragons has remained a cultural signifier of beyond the pale nerdity. We’re all nerds for something, for Star Wars or Game of Thrones or Fallout, but the ones who play D&D, they’re, well, nerd nerds.
Popular culture has never been very kind to D&D players, holding us up for a special kind of ridicule:
One might argue that the treatment of D&D in shows like Stranger Things is more sympathetic and sweetly nostalgic, and I suppose that’s correct as far as it goes. But even here the Duffer Brothers built their series opener around D&D as a canny quotation of the D&D scene in the movie E.T.–and in both E.T. and Stranger Things the D&D scenes serve to establish the main characters as misfits and somewhat ridiculous young nerds:(Viewers who rolled a successful spot check also noticed that the Stranger Things lads were playing an adventure in which the characters were facing the awful demon prince Demogorgon, a name-check which also dredges up the old 1980s terror of D&D as a plot to involve children in devil worship. D&D thankfully survived that literal witch hunt.)
Why do I continue to play a game that people typically regard as an obsession for socially awkward tweens? The short answer is that it’s great fun, and I suppose I need no more elaborate an answer than that. But as I reflect on why I still have fun playing D&D, it occurs to me that tabletop role playing games mean something more than nerdly entertainment. Role playing games represent a distinct art form, a mix of fiction and theater and puzzle that is hard to appreciate as a spectator. But when it’s played well–and I acknowledge that D&D is often not played very well–the game can be transformational for participants.
D&D is a kind of collaborative storytelling in which each of the participants plays the role of one of the characters. Players choose to a large extent the characters they want to inhabit–their backgrounds, their motivations, their strengths and weaknesses. The Dungeon Master acts as a kind of stage director and omniscient narrator, describing for the characters what they can see and hear, acting out the reactions of the characters’ enemies and friends and environment.
It’s a historical accident that these stories generally take place in a Tolkien-esque (some would say highly derivative) fantasy world of elves and dwarves and dragons. Gary Gygax, the creator of Dungeons & Dragons, tried adding a Tolkien-influenced “fantasy supplement” to his tabletop medieval warfare game Chainmail, largely in an attempt to boost his game’s popularity. The first role playing game could just as easily have developed from a science fiction concept, or from Lovecraft’s Cthulhu mythos, or from film noir. It just so happened that Gygax was obsessed with medieval warfare and that his players were Lord of the Rings addicts (ironically, Gygax hated Lord of the Rings–he considered it bloated and lacking in action).
The key to Dungeons & Dragons is not the dungeons or the dragons. It’s the idea of a person creating a story whose outcome can only be determined by the others at the table, those people who in ordinary storytelling would be the listeners or the readers. If the Dungeon Master is a good storyteller, and if the players are decent actors–or at least willing to play along with a bit of enthusiasm, the experience is, well, magic.
If you’ve spent much time at TheSubwayTest, you know that I have a novel coming out this year. And as I’ve learned recently in my mystical journey into novel publishing, finding readers for your first novel is an adventure in self-promotion. With that in mind, I’d love to find some beta readers for the book here in the forest of fantasy & science fiction blogolalia.
If you like fantasy, if you like young adult lit, or if you just like me, I’d love to send you a pre-publication draft of the manuscript. Young adult and tween readers are especially welcome, though I would like to find a few adult adult readers (i.e. old adults) as well. What’s Stranger Bird about? Well, without giving away too much, it’s the story of a young misfit who is summoned to the service of a great and distant emperor. On his journey, the boy is awakened to his own gift, the talent for understanding the speech of animals, and he comes into contact with many who would use his abilities for their own ends. Yet after arduous travel, the boy arrives at the capital and the emperor’s palace, only to find that the land is held together by a dark secret. How the boy navigates this secret marks his passage from the powerlessness of childhood to adult realization, to the knowledge that, of all creatures, only people can choose what they become. As I say elsewhere on this blog, “The book is an homage to the fantasy authors of [my] youth—Ursula Le Guin, Richard Adams, Lloyd Alexander—and a nostalgic look back at the dark and mythical tales of an earlier generation.”
What’s in it for you, you may well ask? Precious little, but maybe something of value to some of you: your name in the Acknowledgments section of the book, an opportunity to influence the development of this story, a chance to see Stranger Bird before anyone else does.
If you’re interested, you can give me your name and email address by clicking on this link. I will send a draft copy of Stranger Bird to up to 20 people that volunteer. The file is an MS-Word file–feel free to append comments or turn on “Track Changes” to make your suggestions.
Some of you know that I’m a community college English teacher and an old school grammarian–don’t let that scare you away from telling me about things in the book that aren’t working for you grammatically, syntactically, punctuationally, characterologically, or otherwisely. It’s impossible (for me, anyway) to write an 85,000 word story without making some mistakes. My editor, the estimable Ann Eames, has already found a lot of them. But she and I both know there are more.
After a bit of a dry spell, I’m happy to announce a new Pitkin publication: my story “Nonesuch” has been accepted for an upcoming issue of Black Static, the great English horror and dark fantasy magazine.
I’m especially excited to have this story find such an excellent home. “Nonesuch” was a huge leap for me as a writer, my first attempt at dark fantasy, and definitely one of the best stories I’ve ever written. Watch for “Nonesuch” in Black Static (as well as my new John Demetrius story “Proteus” in Analog) in the coming months!